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Resume & Contact Info

Valeria Ayulo Sherrit

2D Artist, Game Writer & Narrative Designer

E-mail: ayurieart@gmail.com

Professional Info

Peruvian game developer with 2 years of industry experience crafting characters and stories across genres.

Experience

2D Artist

Ayurie Art

​2020 - present

Created promotional material and illustrations for a wide variety of clients. Notable contributions:

-    Prop design for fantasy mapmaking software “Dungeon Alchemist”. 
-    Environment and character design for undisclosed visual novel for kids aged 5-8. 

Skills

Character Design, Worldbuilding, Branching Narrative & Dialogue, Screenwriting, Editing + Localization


Programs: Adobe Suite, Procreate, Clip Studio Paint, Aseprite, Google Suite, Unity, Figma, Microsoft Excel.

Languages: Spanish, English.

ENG-ESP Translator

Freelance

​2024 - present

Localized scripts, gameplay and technical texts for 4 narrative-driven games. Notable contributions:

-    Adventure visual novel with anime and dating sim elements “Where's Tess”. 
-    Action roguelike currently under NDA.

-    Choice-driven surreal horror game “How Fish is Made”.

Worked as the LATAM Spanish revisionist for horror ARPG “Lunacid”.

Narrative Designer & 2D Artist

NoMoreTime Studios

​2023 - 2024

Collaborated on 13-person team to create 6 game jam projects.
Led the narrative by identifying themes, creating goals, defining structure and coordinating a unified vision.
Worked closely with the Lead Artist to establish the games' look & feel, character design and storytelling.

Secured three awards at the 2024 Game Jam Plus for the typing game “TOM8-0”:

-    “Best Educational Game,” “Fun For Thought,” and “Best LATAM Game”.

Directed "Entre Saya y Manto", female-centered cultural serious game about Peru's tapadas limeñas.

Created narrative documents, including story bibles and character backstories.

Narrative Designer & ENG-ESP Translator

LEAP Game Studios

​2022

Wrote the story for the adventure visual novel "Where's Tess" alongside the Lead Designer and Director.

Implemented branching and linear dialogue in-engine.

Worked with Lead Artist to ensure stunning environment and character art that also contributed to the story.

Developed technical writing for game-related documentation.

Carried out playtesting and QA tasks, including bug detection and resolution.

Translated and localized game content from English to Spanish.

Education

Velocity Program

IGDA Foundation

​2024

Bachelor of Visual Arts

University of Lima

2018 – 2023

Digital & Multimedia Design

Nebrija University (Student Exchange Program)

2022 – 2023

Awards & Extracurriculars

GDC all-expense-paid trip

7th Beat Foundation Scholarship

​2024

GDC All Access pass

Association of Peruvian Video Game Companies (CVA Perú) Scholarship

2024

2010 - present
2010 - present

Audiovisual Producer

Lima Game Jam

2024 – present

Animation and Illustration Club Leader

University of Lima

2021 – 2024

Coordinated game development-related meet-ups and talks at various events.

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